READ//01
What the source set supports
- Current sources consistently describe randomized layouts, events, monsters, or run conditions.
- The visible core loop includes exploration, mini-games or puzzles, an in-run Wonder Shop, and escape pressure.
- Map, Stopwatch, Hammer, and Minigun appear across current shop and item coverage.
PREP//02
Before you start
- Open the current settings once and confirm sprint, crouch, and interaction behavior on your device.
- Expect the run to invalidate a memorized room order.
- Decide whether the current failure is navigation, time awareness, interaction, or combat before spending.
ACT//03
What to do
- 01
Orient: identify the active objective, available paths, and any visible timer or life pressure before sprinting away.
- 02
Clear: complete nearby tasks that visibly open progress or earn in-run resources; avoid crossing the same space without a reason.
- 03
Spend: use the Wonder Shop to solve the run's current failure rather than buying from a permanent tier list.
- 04
Preserve: keep a retreat line and avoid spending all movement on safe corridors when a chase can follow.
- 05
Reset the loop after every new room cluster, major purchase, or forced event.
PASS//04
How to know it worked
- You can state the current objective and the next safe action without relying on a fixed room name.
- Your purchase addresses a visible run problem.
- A changed layout alters your path but not your decision process.
FAIL//05
If it does not work
- Following an older fixed route into a different generated layout.
- Spending before identifying the actual bottleneck.
- Using all sprint capacity while no threat is active.
- Splitting a co-op team without a shared objective call.