Level 4 · chase protocol

Wonderland First Chase: Levers, Hammers & the Real Exit

Why do I keep dying in Wonderland's first chase?

QUICK//READ

Treat the chase as a short objective chain, not one long sprint: confirm every lever, keep moving through the hammer segment, and at the final false exit take the open hole or drop route instead of waiting at the locked door. Current guides agree on that structure; exact inputs and timing can vary by device, difficulty, latency, and updates.

Applicable versionPublic-release walkthroughs dated August 14–15, 2026
PlatformRoblox · PC / mobile / console
Reviewed2026-08-20
EvidenceCurrent public sources · no owned test claim

DIAG//CHASE

Failure readout

current read
The route will not advanceA lever did not register

Retry the interaction and wait for confirmation before leaving.

You die at the hammer sectionCue, input, or latency mismatch

Use the current prompt, reduce input spam, and watch the obstacle rhythm.

You reach a locked doorFalse exit

Scan immediately for the open hole or drop route.

The team keeps turning backNo objective caller

Call each completed lever once; do not duplicate the interaction.

READ//01

What the source set supports

  • Two independent current walkthroughs cover the same first-chase task.
  • The result set consistently describes required levers and a hole/drop as the real final exit.
  • A current player discussion independently reports that the chase combines running, lever interactions, hammer timing, and possible lag pressure.

PREP//02

Before you start

  • Use the current in-game control prompts; this guide does not prescribe a universal key or button.
  • If the game lets you prepare before the trigger, avoid entering with your movement already compromised.
  • In co-op, pick one player to call completed objectives so the team does not double back.

ACT//03

What to do

  1. 01

    Read the chase as checkpoints. A lever interaction is an objective, so watch for its visible or audible confirmation before leaving it.

  2. 02

    Move immediately after each confirmed interaction. Do not stop to study scenery once the route opens.

  3. 03

    At the hammer segment, follow the prompt and obstacle rhythm shown by your current build. Repeated panic inputs can hide whether the interaction actually registered.

  4. 04

    Keep your camera aimed far enough ahead to see the next opening, not only the threat behind you.

  5. 05

    At the final locked-looking exit, do not wait for the door. Current walkthroughs direct players to the open hole or drop route.

PASS//04

How to know it worked

  • Each lever produces a confirmation and the chase route continues instead of stalling.
  • You clear the hammer segment without being forced back to an earlier checkpoint.
  • Taking the hole/drop triggers the next transition rather than leaving you at the locked door.

FAIL//05

If it does not work

  • A lever looked touched but did not register.
  • The hammer prompt, device input, or latency caused the interaction to miss.
  • Camera position or another player hid the next opening.
  • You reached the false door and waited instead of taking the hole/drop.