READ//01
What the source set supports
- Two independent current walkthroughs cover the same first-chase task.
- The result set consistently describes required levers and a hole/drop as the real final exit.
- A current player discussion independently reports that the chase combines running, lever interactions, hammer timing, and possible lag pressure.
PREP//02
Before you start
- Use the current in-game control prompts; this guide does not prescribe a universal key or button.
- If the game lets you prepare before the trigger, avoid entering with your movement already compromised.
- In co-op, pick one player to call completed objectives so the team does not double back.
ACT//03
What to do
- 01
Read the chase as checkpoints. A lever interaction is an objective, so watch for its visible or audible confirmation before leaving it.
- 02
Move immediately after each confirmed interaction. Do not stop to study scenery once the route opens.
- 03
At the hammer segment, follow the prompt and obstacle rhythm shown by your current build. Repeated panic inputs can hide whether the interaction actually registered.
- 04
Keep your camera aimed far enough ahead to see the next opening, not only the threat behind you.
- 05
At the final locked-looking exit, do not wait for the door. Current walkthroughs direct players to the open hole or drop route.
PASS//04
How to know it worked
- Each lever produces a confirmation and the chase route continues instead of stalling.
- You clear the hammer segment without being forced back to an earlier checkpoint.
- Taking the hole/drop triggers the next transition rather than leaving you at the locked door.
FAIL//05
If it does not work
- A lever looked touched but did not register.
- The hammer prompt, device input, or latency caused the interaction to miss.
- Camera position or another player hid the next opening.
- You reached the false door and waited instead of taking the hole/drop.